Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 360 |
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AttackRecoil | 1 |
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Damage | 9 |
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HeatGenerated | 12 |
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Type | SRM |
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Id | Weapon_SRM_SRM6_Improved |
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RangeSplit | 90,180,270 |
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AOECapable | false |
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ShotsWhenFired | 6 |
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IndirectFireCapable | false |
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UIName | Improved SRM6 |
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Instability | 3 |
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Bonuses | MissileHealth: 2,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: SRM FCS |
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Cost | 90000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_SRM6 |
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Icon | uixSvgIcon_weapon_Missile |
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DamageVariance | 0 |
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Tonnage | 3 |
---|
InventorySize | 2 |
---|
Rarity | 0 |
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ComponentType | Weapon |
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Details | The Improved SRM-6 is a transitory design for the Clans, bridging the gap between the Inner Sphere SRM-6 and the later Clantech SRM-6. Not a particularly valuable weapon, the Improved SRM-6 saw relatively minor deployment and was later abandoned entirely once the true Clan-grade SRM-6 was introduced. Still, it remains a curosity for certain historical weapon scholars. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 0 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | Clans |
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Name | Improved SRM6 |
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Model | Short-Range Missile Launcher |
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Category | Missile |
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Purchasable | true |
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AmmoCategory | SRM |
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HeatDamage | 0 |
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