RawData:Weapon SRM SRM2 CLAN

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange280
AttackRecoil1
Damage9
HeatGenerated8
TypeSRM
IdWeapon_SRM_SRM2_CLAN
RangeSplit70,140,210
AOECapablefalse
ShotsWhenFired2
IndirectFireCapablefalse
UINameSRM2 (C)
Instability3
BonusesMissileHealth: 2,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: SRM FCS
Cost42000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM2
IconuixSvgIcon_weapon_Missile
DamageVariance0
Tonnage0.5
InventorySize1
Rarity10
ComponentTypeWeapon
DetailsA tiny rack of Short-Range Missiles, SRM2s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerCLAN
NameSRM2 (C)
ModelShort-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategorySRM
HeatDamage0