RawData:Weapon SRM SRM2 BA Clan
Weapon | |
---|---|
StartingAmmoCapacity | 2 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 280 |
AttackRecoil | 1 |
Damage | 8 |
HeatGenerated | 6 |
Type | SRM |
Id | Weapon_SRM_SRM2_BA_Clan |
RangeSplit | 70,140,210 |
AOECapable | false |
ShotsWhenFired | 2 |
IndirectFireCapable | false |
UIName | BA SRM2 (C) |
Instability | 4 |
Bonuses | MissileHealth: 2,PipsIgnored: 3,InternalAmmo: 2,CostPerShot: 25 |
Cost | 5000 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_SRM2 |
Icon | battle-amor-suit |
DamageVariance | 0 |
AllowedLocations | All |
Tonnage | 0.1 |
Rarity | 0 |
ComponentType | Weapon |
InventorySize | 1 |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
Details | A tiny rack of Short-Range Missiles, SRM2s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons. |
AccuracyModifier | 0 |
HeatDamage | 0 |
Name | BA SRM2 (C) |
Model | Short-Range Missile Launcher |
Manufacturer | Clans |
Purchasable | true |
AmmoCategory | Flamer |
OverheatedDamageMultiplier | 0 |