Weapon |
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StartingAmmoCapacity | 0 |
---|
MinRange | 0 |
---|
EvasiveDamageMultiplier | 0 |
---|
ProjectilesPerShot | 1 |
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MaxRange | 330 |
---|
AttackRecoil | 1 |
---|
Damage | 10 |
---|
HeatGenerated | 14 |
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Type | Laser |
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Id | Weapon_Laser_MediumLaserPulse_X_Hardened |
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RangeSplit | 90,180,270 |
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AOECapable | false |
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ShotsWhenFired | 3 |
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IndirectFireCapable | false |
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UIName | Hardened Medium X-Pulse |
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Instability | 0 |
---|
Bonuses | MultiLaser,WpnAccuracy: +2,PipsIgnored: 1,IgnoreDamage,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
---|
Cost | 200000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
---|
CriticalChanceMultiplier | 1 |
---|
AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Medium |
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Icon | uixSvgIcon_weapon_Energy |
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DamageVariance | 0 |
---|
Tonnage | 3 |
---|
InventorySize | 1 |
---|
Rarity | 8 |
---|
ComponentType | Weapon |
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Details | X-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range. This specific weapon system has been hardened against incoming damage and so ignores critical hits against it. |
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RefireModifier | 0 |
---|
EvasivePipsIgnored | 1 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | -2 |
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Manufacturer | ExoStar |
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Name | H. M X-Pulse |
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Model | Medium X-Pulse Laser |
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Category | Energy |
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Purchasable | true |
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AmmoCategory | NotSet |
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HeatDamage | 0 |
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