Weapon |
---|
StartingAmmoCapacity | 0 |
---|
MinRange | 0 |
---|
EvasiveDamageMultiplier | 0 |
---|
ProjectilesPerShot | 1 |
---|
MaxRange | 600 |
---|
AttackRecoil | 1 |
---|
Damage | 21 |
---|
HeatGenerated | 27 |
---|
Type | Laser |
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Id | Weapon_Laser_LargeLaserPulse_X |
---|
RangeSplit | 240,390,540 |
---|
AOECapable | false |
---|
ShotsWhenFired | 3 |
---|
IndirectFireCapable | false |
---|
UIName | Large X-Pulse |
---|
Instability | 0 |
---|
Bonuses | MultiLaser,WpnAccuracy: +2,PipsIgnored: 1,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
---|
Cost | 300000 |
---|
BattleValue | 0 |
---|
ComponentSubType | Weapon |
---|
DisallowedLocations | All |
---|
CriticalChanceMultiplier | 1 |
---|
AllowedLocations | All |
---|
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Large |
---|
Icon | uixSvgIcon_weapon_Energy |
---|
DamageVariance | 0 |
---|
Tonnage | 7 |
---|
InventorySize | 2 |
---|
Rarity | 9 |
---|
ComponentType | Weapon |
---|
Details | X-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range. |
---|
RefireModifier | 0 |
---|
EvasivePipsIgnored | 1 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | -2 |
---|
Manufacturer | Defiance |
---|
Name | L X-Pulse |
---|
Model | Large X-Pulse Laser |
---|
Category | Energy |
---|
Purchasable | true |
---|
AmmoCategory | NotSet |
---|
HeatDamage | 0 |
---|