Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 60 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 800 |
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AttackRecoil | 3 |
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Damage | 75 |
---|
HeatGenerated | 8 |
---|
Type | Gauss |
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Id | Weapon_Gauss_Snubnose_Ultra_0-STOCK |
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RangeSplit | 200,400,600 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Ultra Snub-Nose Gauss Rifle |
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Instability | 12 |
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Bonuses | NoFireInMelee,WeaponBoom: 80,WpnRecoil: 2,DmgFallOff: 50%,DmgFallOffStart: 200,DmgFallOffEnd: 600,WeaponJAMFlat: 15,WpnAccuracy: +1,VariableBurstCount: 2,WeaponAttachmentCompatible: Gauss FCS |
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Cost | 750000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
---|
AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_GaussRifle |
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Icon | FerroMag |
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DamageVariance | 0 |
---|
Tonnage | 13 |
---|
InventorySize | 6 |
---|
Rarity | 20 |
---|
ComponentType | Weapon |
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Details | Using a breakthrough in weapon design, scientists have melded a cycling set of capacitors to retain enough power for a follow up shot from the Snub Nose Gauss, along with a light, if bulky loading mechanism to give this weapon a devastating one-two punch.<color=#099ff2>VOLATILE!</color>
<color=#e51717>COMMUNITY CONTENT</color> |
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RefireModifier | 2 |
---|
EvasivePipsIgnored | 0 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | -1 |
---|
Manufacturer | SCI |
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Name | Ultra Snub-Nose Gauss Rifle |
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Model | Magnetic Cannon |
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Category | Ballistic |
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Purchasable | false |
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AmmoCategory | GAUSS |
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HeatDamage | 0 |
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