Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 60 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 900 |
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AttackRecoil | 4 |
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Damage | 65 |
---|
HeatGenerated | 9 |
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Type | Gauss |
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Id | Weapon_Gauss_Gauss_CLAN |
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RangeSplit | 210,450,660 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Gauss Rifle (C) |
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Instability | 20 |
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Bonuses | WeaponBoom: 70,ExplodeStab: 18,NoFireInMelee,WpnRecoil: 1,PipsIgnored: 2,WeaponAttachmentCompatible: Gauss FCS |
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Cost | 1568000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_GaussRifle |
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Icon | FerroMag |
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DamageVariance | 0 |
---|
Tonnage | 12 |
---|
InventorySize | 4 |
---|
Rarity | 10 |
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ComponentType | Weapon |
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Details | A Gauss Rifle uses electromagnetic charges to accelerate metallic rounds at extremely high speed, dealing massive damage by kinetic force alone. Unlike Autocannons, Gauss Rifles ammunition will not explode upon a Critical Hit. <color=#099ff2>VOLATILE!</color> |
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RefireModifier | 1 |
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EvasivePipsIgnored | 2 |
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OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | 0 |
---|
Manufacturer | CLAN |
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Name | Gauss Rifle (C) |
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Model | Magnetic Cannon |
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Category | Ballistic |
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Purchasable | true |
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AmmoCategory | GAUSS |
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HeatDamage | 0 |
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