RawData:Weapon Autocannon UAC10 Prototype

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange720
AttackRecoil2
Damage55
HeatGenerated11
TypeAutocannon
IdWeapon_Autocannon_UAC10_Prototype
RangeSplit180,360,540
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameUAC/10 (EC)
Instability20
BonusesWpnRecoil: 4,WeaponJAMFlat: 10,VariableBurstCount: 2,WeaponAttachmentCompatible: Autocannon FCS
Cost240000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC10
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage13
InventorySize8
Rarity0
ComponentTypeWeapon
DetailsAn odd and transitory weapon, the Early Clan (or EC) Ultra Autocannon/10 serves as a bridge between the Inner Sphere AC/10 and the later true Clan-grade UAC/10. Dating to the Clan Golden Century, the EC UAC/10 bears much in common with its later Inner Sphere counterpart, showing the similar paths technology would take over the centuries. The EC UAC/10 was largely not a great weapon and was later abandoned by the Clans once they developed a true Clantech version of the weapon.
RefireModifier4
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerClans
NameUAC/10 (EC)
ModelHeavy Autocannon
CategoryBallistic
Purchasabletrue
AmmoCategoryUAC10
HeatDamage0