RawData:Weapon Autocannon PAC4 CLAN
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 1000 |
AttackRecoil | 2 |
Damage | 18 |
HeatGenerated | 4 |
Type | Autocannon |
Id | Weapon_Autocannon_PAC4_CLAN |
RangeSplit | 250,500,750 |
AOECapable | false |
ShotsWhenFired | 2 |
IndirectFireCapable | false |
UIName | PAC/4 |
Instability | 4 |
Bonuses | WpnRecoil: 2,WeaponAttachmentCompatible: Autocannon FCS |
Cost | 175000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC5 |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 4.5 |
InventorySize | 3 |
Rarity | 0 |
ComponentType | Weapon |
Details | The PAC/4 is a Clan weapon intended for Clan ProtoMechs. However, since ProtoMechs remain vanishingly rare, it has snuck out into wider use here and there, usually on IndustrialMechs or other units not intended for line combat. While the PAC/4 is relatively light compared to other autocannons, it also does only middling damage, making it good at nothing and only ok at most things. It does have notable range however, which is at least one advantage to the system. |
RefireModifier | 2 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | PAC/4 |
Model | Tactical Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | ProtoAC4 |
HeatDamage | 0 |