Weapon |
---|
StartingAmmoCapacity | 0 |
---|
MinRange | 120 |
---|
EvasiveDamageMultiplier | 0 |
---|
ProjectilesPerShot | 1 |
---|
MaxRange | 960 |
---|
AttackRecoil | 1 |
---|
Damage | 9 |
---|
HeatGenerated | 3 |
---|
Type | Autocannon |
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Id | Weapon_Autocannon_AC2_0-STOCK |
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RangeSplit | 240,480,720 |
---|
AOECapable | false |
---|
ShotsWhenFired | 3 |
---|
IndirectFireCapable | false |
---|
UIName | AC/2 |
---|
Instability | 3 |
---|
Bonuses | NoFireInMelee,WpnRecoil: 1,WeaponAttachmentCompatible: Autocannon FCS |
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Cost | 50000 |
---|
BattleValue | 0 |
---|
ComponentSubType | Weapon |
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DisallowedLocations | All |
---|
CriticalChanceMultiplier | 1 |
---|
AllowedLocations | All |
---|
WeaponEffectID | WeaponEffect-Weapon_AC2 |
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Icon | uixSvgIcon_weapon_Ballistic |
---|
DamageVariance | 0 |
---|
Tonnage | 6 |
---|
InventorySize | 1 |
---|
Rarity | 0 |
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ComponentType | Weapon |
---|
Details | Intended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton. Like all Autocannon weaponry, AC/2s suffer from recoil effects from continuous fire. |
---|
RefireModifier | 1 |
---|
EvasivePipsIgnored | 0 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | 0 |
---|
Manufacturer | GM |
---|
Name | AC/2 |
---|
Model | Sniper Autocannon |
---|
Category | Ballistic |
---|
Purchasable | true |
---|
AmmoCategory | AC2 |
---|
HeatDamage | 0 |
---|