RawData:Weapon ArrowIV CLAN

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Weapon
StartingAmmoCapacity0
MinRange210
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange1550
AttackRecoil1
Damage35
HeatGenerated35
TypeLRM
IdWeapon_ArrowIV_CLAN
RangeSplit410,700,1330
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameArrow IV (C)
Instability10
BonusesIsArtillery,NoFireInMelee,VariableDmg: 35,AMSImmune,WpnRecoil: 3,ScatterRadius: 46, 92,WeaponAttachmentCompatible: Artillery FCS
Cost1152000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance15
AllowedLocationsAll
Tonnage12
Rarity14
ComponentTypeWeapon
InventorySize8
RefireModifier3
EvasivePipsIgnored0
DetailsThe Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost to the Inner Sphere during the Star League's collapse, the Clans never lost the technology. Though they do not make heavy use of it, the Arrow IV does remain a part of the Clan arsenal, most notably on the Naga Omnimech. <color=#ffcc00>Uses ArrowIV Ammo.</color>
AccuracyModifier0
HeatDamage0
NameArrow IV (C)
ModelMissile Artillery
ManufacturerClan Site #8
Purchasabletrue
AmmoCategoryArrowIV
OverheatedDamageMultiplier0