Jackrabbit

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JKR-8T
Jackrabbit.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Infantry Support
Stock Specifications
Hardpoints Ballistic: 2
Missile: 3
Support: 3
Speed 6/9/0
Firepower Max Damage: 48
Max Stability: 26
Max Heat: 0
Durability Armor: 310
Structure: 216
Heat Efficiency Sinking: 40
Alpha: 9
Melee Kick: 25
Punch: 13
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Jackrabbit Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso Heat Sink
Ammo Streak SRM
Right Torso Ammo AC/2
Heat Sink
Left Arm Streak SRM2
Right Arm AC/2
Left Leg Heat Sink
Right Leg Heat Sink


Description

Originally developed for the SLDF, the Jackrabbit was ultimately co-opted by Stefan Amaris after he overthrew the Star League. Given the mech's poor reputation, it was a favored target during the civil war for the SLDF. Those that survived the war were left to the remnants of the Rim Worlds Republic's military where they were mothballed unless absolutely necessary, such as when the Clans invaded in 3049 which necessitated pulling the Jackrabbits out of retirement. The Jackrabbit is armed with an AC/2 and a Streak SRM-2, meaning it is largely ineffective against hardened targets.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
JKR-9R
Jackrabbit.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Infantry Support
Stock Specifications
Hardpoints Energy: 3
Missile: 3
Support: 2
Speed 6/9/0
Firepower Max Damage: 58
Max Stability: 8
Max Heat: 0
Durability Armor: 400
Structure: 216
Heat Efficiency Sinking: 44
Alpha: 24
Melee Kick: 25
Punch: 13
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Jackrabbit Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso Heat Sink
Ammo Streak SRM
Right Torso Heat Sink
Heat Sink
Left Arm Streak SRM2
Right Arm L Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

Originally developed for the SLDF, the Jackrabbit was ultimately co-opted by Stefan Amaris after he overthrew the Star League. Given the mech's poor reputation, it was a favored target during the civil war for the SLDF. Those that survived the war were left to the remnants of the Rim Worlds Republic's military where they were mothballed unless absolutely necessary, such as when the Clans invaded in 3049 which necessitated pulling the Jackrabbits out of retirement. The JKR-9R, also dubbed the Joker, swapped the -8T's AC/2 for a Large Laser, a heat sink, and another ton of armor, making it far superior to the original.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • 1st Helius Legionnaires
    • Republican Guard


Stock Loadout
Stock Loadout
JKR-9W
Jackrabbit.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Infantry Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 1
Missile: 3
Support: 3
Speed 6/9/0
Firepower Max Damage: 83
Max Stability: 28
Max Heat: 0
Durability Armor: 310
Structure: 216
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 25
Punch: 13
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Jackrabbit Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso Heat Sink
Ammo Streak SRM
Right Torso Ammo AC/5
ER M Laser
Heat Sink
Left Arm Streak SRM2
Right Arm LAC/5
Left Leg Heat Sink
Right Leg Heat Sink


Description

After the Word of Blake split from ComStar in the 3050s, they realized that they needed to improve their military forces. Included in that roster was the remaining Jackrabbits in their inventory, leading to the JKR-9W. Upgrading from the -8T 'standard', the -9W replaces the AC/2 with a Light AC/5 and an ER Medium Laser while retaining the Streak SRM-2 for some reason. The Jackrabbit JKR-9W proved moderately effective and the Word of Blake slowly upgraded most of their Jackrabbits to the -9W.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout