Jackrabbit
JKR-8T
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Infantry Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 3 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 48 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 310 Structure: 216 |
Heat Efficiency | Sinking: 40 Alpha: 9 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Jackrabbit Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | Heat Sink Ammo Streak SRM |
Right Torso | Ammo AC/2 Heat Sink |
Left Arm | Streak SRM2 |
Right Arm | AC/2 |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Originally developed for the SLDF, the Jackrabbit was ultimately co-opted by Stefan Amaris after he overthrew the Star League. Given the mech's poor reputation, it was a favored target during the civil war for the SLDF. Those that survived the war were left to the remnants of the Rim Worlds Republic's military where they were mothballed unless absolutely necessary, such as when the Clans invaded in 3049 which necessitated pulling the Jackrabbits out of retirement. The Jackrabbit is armed with an AC/2 and a Streak SRM-2, meaning it is largely ineffective against hardened targets.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
JKR-9R
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Infantry Support |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 3 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 58 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 400 Structure: 216 |
Heat Efficiency | Sinking: 44 Alpha: 24 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Jackrabbit Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | Heat Sink Ammo Streak SRM |
Right Torso | Heat Sink Heat Sink |
Left Arm | Streak SRM2 |
Right Arm | L Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Originally developed for the SLDF, the Jackrabbit was ultimately co-opted by Stefan Amaris after he overthrew the Star League. Given the mech's poor reputation, it was a favored target during the civil war for the SLDF. Those that survived the war were left to the remnants of the Rim Worlds Republic's military where they were mothballed unless absolutely necessary, such as when the Clans invaded in 3049 which necessitated pulling the Jackrabbits out of retirement. The JKR-9R, also dubbed the Joker, swapped the -8T's AC/2 for a Large Laser, a heat sink, and another ton of armor, making it far superior to the original.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- 1st Helius Legionnaires
- Republican Guard
JKR-9W
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Infantry Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 1 Missile: 3 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 83 Max Stability: 28 Max Heat: 0 |
Durability | Armor: 310 Structure: 216 |
Heat Efficiency | Sinking: 40 Alpha: 30 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Jackrabbit Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | Heat Sink Ammo Streak SRM |
Right Torso | Ammo AC/5 ER M Laser Heat Sink |
Left Arm | Streak SRM2 |
Right Arm | LAC/5 |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
After the Word of Blake split from ComStar in the 3050s, they realized that they needed to improve their military forces. Included in that roster was the remaining Jackrabbits in their inventory, leading to the JKR-9W. Upgrading from the -8T 'standard', the -9W replaces the AC/2 with a Light AC/5 and an ER Medium Laser while retaining the Streak SRM-2 for some reason. The Jackrabbit JKR-9W proved moderately effective and the Word of Blake slowly upgraded most of their Jackrabbits to the -9W.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma