RawData:Weapon Sirocco

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Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange1750
AttackRecoil1
Damage15
HeatGenerated30
TypeLRM
IdWeapon_Sirocco
RangeSplit460,800,1480
AOECapablefalse
ShotsWhenFired4
IndirectFireCapabletrue
UINameSirocco (S)
Instability5
BonusesIsArtillery,NoFireInMelee,AMSImmune,WpnRecoil: 2,ScatterRadius: 20, 40
Cost1420000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance0
Tonnage14
InventorySize7
Rarity14
ComponentTypeWeapon
DetailsThe Sanctuary Worlds developed a need for mech-mounted artillery early in their development. However, they ran into severe issues when attempting to duplicate tube artillery for mechs (though these issues would eventually be conquered). Instead, Sanctuary engineers turned to missile-based systems and developed this, the Sirocco. The Sirocco fires a barrage of 4 explosive area of effect missiles at the target, saturating it in overlapping explosions. The Sirocco also is able to deploy a small variety of variant munitions. <color=#ffcc00>Uses Sircocco Ammo.</color>
RefireModifier2
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerSanctuary Manufacturing
NameSirocco (S)
ModelMissile Artillery
CategoryMissile
Purchasabletrue
AmmoCategorySIROCCO
HeatDamage0