RawData:Weapon SRM SRM2 BA Clan

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Weapon
StartingAmmoCapacity2
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange280
AttackRecoil1
Damage7
HeatGenerated6
TypeSRM
IdWeapon_SRM_SRM2_BA_Clan
RangeSplit70,140,210
AOECapablefalse
ShotsWhenFired2
IndirectFireCapablefalse
UINameBA SRM2 (C)
Instability4
BonusesMissileHealth: 2,PipsIgnored: 3,InternalAmmo: 2,CostPerShot: 25
Cost5000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM2
Iconbattle-amor-suit
DamageVariance0
Tonnage0.1
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsA tiny rack of Short-Range Missiles, SRM2s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons.
RefireModifier0
EvasivePipsIgnored3
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerClans
NameBA SRM2 (C)
ModelShort-Range Missile Launcher
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryFlamer
HeatDamage0