RawData:Weapon NPC NPC
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 720 |
AttackRecoil | 0 |
Damage | 15 |
HeatGenerated | 25 |
Type | Laser |
Id | Weapon_NPC_NPC |
RangeSplit | 180,360,540 |
AOECapable | false |
ShotsWhenFired | 4 |
IndirectFireCapable | false |
UIName | NPC (S) |
Instability | 0 |
Bonuses | WpnCrits: +25%,NPCDEBUFF: -1, 2,WpnAccuracy: +1,PipsIgnored: 1 |
Cost | 350000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1.25 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Laser_Large |
Icon | particle |
DamageVariance | 0 |
Tonnage | 7 |
InventorySize | 3 |
Rarity | 0 |
ComponentType | Weapon |
Details | The Neutrino Projector Cannon fires a series of quick neutrino bursts that scatter and blast through anything they encounter. The neutrinos also debilitate the target and interfere with delicate electronics used for targeting systems, forcing a small but increasing targeting impairment for energy weapons based on how many neutrinos hit the target. The NPC is known inside the Sanctuary Worlds for being a savage weapon, rarely unleashed on their battlefields, but all technology is required now that they have rediscovered the Inner Sphere and so the NPC has been put into service again. |
RefireModifier | 0 |
EvasivePipsIgnored | 1 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -1 |
Manufacturer | Sanctuary Electronics |
Name | NPC (S) |
Model | Neutrino Projector Cannon |
Category | Energy |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |