RawData:Weapon MachineGun MachineGun 1-VMI
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 120 |
AttackRecoil | 0 |
Damage | 20 |
HeatGenerated | 3 |
Type | MachineGun |
Id | Weapon_MachineGun_MachineGun_1-VMI |
RangeSplit | 30,60,90 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Slug MG |
Instability | 4 |
Bonuses | PipsIgnored: 3,AntiBA: 50% |
Cost | 15000 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
AllowedLocations | All |
Tonnage | 0.5 |
Rarity | 0 |
ComponentType | Weapon |
InventorySize | 1 |
RefireModifier | 1 |
EvasivePipsIgnored | 3 |
Details | This MG has been heavily modified. Instead of a continual spray of shells, this weapon shoots only once in a rapid burst, doing a lot of up-front damage but without any sustaining fire. This makes it better at breaching armor against hardened targets but much worse at explointing exposed weaknesses. |
AccuracyModifier | 0 |
HeatDamage | 0 |
Name | Slug MG |
Model | Machine Gun |
Manufacturer | VMI |
Purchasable | true |
OverheatedDamageMultiplier | 0 |
Category | AntiPersonnel |