RawData:Weapon MRM MRM10 CLAN
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 460 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 10 |
Type | LRM |
Id | Weapon_MRM_MRM10_CLAN |
RangeSplit | 115,230,345 |
AOECapable | false |
ShotsWhenFired | 10 |
IndirectFireCapable | false |
UIName | MRM10 (C) |
Instability | 1 |
Bonuses | WpnAccuracy: -2,MRM,MissileHealth: 2 |
Cost | 180000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_SRM6 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 2 |
InventorySize | 1 |
Rarity | 3 |
ComponentType | Weapon |
Details | Originally developed by the Draconis Combine as a cheap and cheerful weapon for inexperienced troops to make use of, the Medium-Range Missile system proved popular in the Inner Sphere. The Clans, meanwhile, largely disdained the system as the weapon of a weak warrior who relied on volume to make up for skill. However, not everyone ignored the weapon system and a rogue engineer for Clan Ghost Bear labored to make a Clan equivalent of the MRM. Eventually, he succeeded and the Ghost Bears put it into very limited trial production.
<color=#ffcc00>Uses MRM Ammo.</color><color=#e51717>COMMUNITY CONTENT</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 2 |
Manufacturer | CLAN |
Name | MRM10 (C) |
Model | Medium Range Missiles |
Category | Missile |
Purchasable | true |
AmmoCategory | MRM |
HeatDamage | 0 |