RawData:Weapon Laser TAG Barrage
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 600 |
AttackRecoil | 1 |
Damage | 0 |
HeatGenerated | 0 |
Type | Laser |
Id | Weapon_Laser_TAG_Barrage |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | TAG Barrage |
Instability | 0 |
Bonuses | DelayedImpact: 2,WpnCooldown: 3,AreaOfEffect: 125,AreaOfEffectDmg: 100,AreaOfEffectSTABDmg: 50,AreaOfEffectHeatDmg: 40,AlwaysStartsFireAnywhere,DesignMask: RoughTerrain,CostPerShot: 4000 |
Cost | 1410000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_TAG |
Icon | Art-illery |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 15 |
ComponentType | Weapon |
Details | Designed to serve as an artillery laser designator, the TAG Barrage is not really a true TAG at all. Instead of applying a persistent targeting effect against the TAG'd enemy, the TAG Barrage locks the enemy as a target for a long-range weapons barrage, in this case some artillery shells. The TAG Barrage does not discriminate between friendly and enemy targets, anything caught in the blast radius will be damaged equally, so use caution when TAG'ing targets. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | NAIS |
Name | TAG Barrage |
Model | Target Acquisition Gear |
Category | AntiPersonnel |
Purchasable | false |
AmmoCategory | NotSet |
HeatDamage | 0 |