RawData:Weapon Laser TAG Barrage

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange600
AttackRecoil1
Damage0
HeatGenerated0
TypeLaser
IdWeapon_Laser_TAG_Barrage
RangeSplit150,300,450
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameTAG Barrage
Instability0
BonusesDelayedImpact: 2,WpnCooldown: 3,AreaOfEffect: 125,AreaOfEffectDmg: 100,AreaOfEffectSTABDmg: 50,AreaOfEffectHeatDmg: 40,AlwaysStartsFireAnywhere,DesignMask: RoughTerrain,CostPerShot: 4000
Cost1410000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_TAG
IconArt-illery
DamageVariance0
Tonnage1
InventorySize1
Rarity15
ComponentTypeWeapon
DetailsDesigned to serve as an artillery laser designator, the TAG Barrage is not really a true TAG at all. Instead of applying a persistent targeting effect against the TAG'd enemy, the TAG Barrage locks the enemy as a target for a long-range weapons barrage, in this case some artillery shells. The TAG Barrage does not discriminate between friendly and enemy targets, anything caught in the blast radius will be damaged equally, so use caution when TAG'ing targets.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerNAIS
NameTAG Barrage
ModelTarget Acquisition Gear
CategoryAntiPersonnel
Purchasablefalse
AmmoCategoryNotSet
HeatDamage0