RawData:Weapon Laser SmallLaserPulse X
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 220 |
AttackRecoil | 1 |
Damage | 8 |
HeatGenerated | 9 |
Type | Laser |
Id | Weapon_Laser_SmallLaserPulse_X |
RangeSplit | 60,110,160 |
AOECapable | false |
ShotsWhenFired | 3 |
IndirectFireCapable | false |
UIName | Small X-Pulse |
Instability | 0 |
Bonuses | MultiLaser,WpnAccuracy: +2,PipsIgnored: 4,AntiBA: 50% |
Cost | 100000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Laser_Small |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 7 |
ComponentType | Weapon |
Details | X-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range. |
RefireModifier | 0 |
EvasivePipsIgnored | 4 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -2 |
Manufacturer | CeresArms |
Name | S X-Pulse |
Model | Small X-Pulse Laser |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |