RawData:Weapon LRM LRM20 1-Delta
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Weapon | |
---|---|
BonusValueA | Streak |
StartingAmmoCapacity | 0 |
MinRange | 180 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 840 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 18 |
Type | LRM |
Id | Weapon_LRM_LRM20_1-Delta |
RangeSplit | 210,420,630 |
AOECapable | false |
ShotsWhenFired | 20 |
IndirectFireCapable | false |
UIName | Streak LRM20 |
Instability | 1 |
Bonuses | PipsIgnored: 1,WpnAccuracy: +1,NoIndirect,NoFireInMelee,Streak,MissileHealth: 1 |
Cost | 320000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM20 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 10 |
InventorySize | 4 |
Rarity | 2 |
ComponentType | Weapon |
Details | Often found as the secondary weapon on heavier units, LRM20 racks of Long-Range Missiles can deal decent damage while a unit closes range, but they chew through ammunition. These LRMs are an attempt for the Inner Sphere to duplicate Clan Streak LRMs, though they had to do so by reducing the weapon's damage values by half and of course had to lose the indirect fire capability, relegating these weapons to the forgotten corner of history. |
RefireModifier | 0 |
EvasivePipsIgnored | 1 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -1 |
Manufacturer | Delta |
Name | Streak LRM20 |
Model | Long-Range Missile Launcher |
Category | Missile |
Purchasable | true |
AmmoCategory | STREAKLRM |
HeatDamage | 0 |