RawData:Weapon Flamer Flammenwerfer
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Weapon | |
---|---|
StartingAmmoCapacity | 5 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 120 |
AttackRecoil | 0 |
Damage | 5 |
HeatGenerated | 4 |
Type | Flamer |
Id | Weapon_Flamer_Flammenwerfer |
RangeSplit | 30,60,90 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Flammenwerfer |
Instability | 0 |
Bonuses | PipsIgnored: 4,OHDamage: +20%,WeaponBoom: 30,PIRATEFLAMERDEBUFF: 10%,WpnCrits: -90%,AntiBA: 100%,AlwaysStartsFire |
Cost | 64000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0.1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Flamer |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 0.5 |
InventorySize | 2 |
Rarity | 10 |
ComponentType | Weapon |
Details | And old, old-school flamer with integrated fuel tanks. Effective, but potentially dangerous to the 'Mech. Because of the nature of the projected fuel, the fires continue to burn on the target for a bit. <color=#e51717>COMMUNITY CONTENT</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 4 |
OverheatedDamageMultiplier | 1.2 |
AccuracyModifier | 0 |
Manufacturer | Periphery Armory, Inc. |
Name | Flammenwerfer |
Model | Chemical Flamethrower |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | Flamer |
HeatDamage | 5 |