RawData:Weapon BombardCannon 12
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 150 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 750 |
AttackRecoil | 1 |
Damage | 2 |
HeatGenerated | 24 |
Type | Autocannon |
Id | Weapon_BombardCannon_12 |
RangeSplit | 300,450,600 |
AOECapable | false |
ShotsWhenFired | 12 |
IndirectFireCapable | true |
UIName | Bombard/12 (S) |
Instability | 2 |
Bonuses | ScatterRadius: 5, 15,AMSImmune,NoFireInMelee |
Cost | 100000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM20 |
Icon | Art-illery |
DamageVariance | 0 |
Tonnage | 6 |
InventorySize | 5 |
Rarity | 0 |
ComponentType | Weapon |
Details | Essentially designed after infantry-carried mortars, the Bombard Cannon is designed to saturate enemies with a large number of small-scale munitions. The idea is to shell-shock the targets so that they cannot be effective while heavier forces actually destroy them with direct weapons fire. The Bombard Cannon has proven effective on the battlefield and the Sanctuary Alliance has ordered wide deployment of the system. The Bombard Cannon is capable of deploying several kinds of munitions and Sacellum units often vary their ammo loads accordingly. <color=#ffcc00>Uses Bombard Ammo.</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Sanctuary Engineering |
Name | Bombard/12 (S) |
Model | Bombard |
Category | Ballistic |
Purchasable | true |
AmmoCategory | BOMBARD |
HeatDamage | 0 |