Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 420 |
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AttackRecoil | 0 |
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Damage | 50 |
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HeatGenerated | 23 |
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Type | Laser |
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Id | Weapon_Laser_LargeLaserPulse_0-STOCK |
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RangeSplit | 90,210,300 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | L Pulse |
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Instability | 0 |
---|
Bonuses | WpnAccuracy: +2,PipsIgnored: 1 |
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Cost | 150000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Large |
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Icon | uixSvgIcon_weapon_Energy |
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DamageVariance | 0 |
---|
Tonnage | 7 |
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InventorySize | 2 |
---|
Rarity | 20 |
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ComponentType | Weapon |
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Details | An improvement upon standard Large Lasers, Large Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Large Pulse Lasers enjoy a baseline accuracy bonus over other weapons. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 1 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | -2 |
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Manufacturer | SCI |
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Name | L Pulse |
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Model | Large Pulse Laser |
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Category | Energy |
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Purchasable | false |
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AmmoCategory | NotSet |
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HeatDamage | 0 |
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