RawData:Weapon LRM iATM12 CLAN
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 120 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 600 |
AttackRecoil | 1 |
Damage | 8 |
HeatGenerated | 24 |
Type | LRM |
Id | Weapon_LRM_iATM12_CLAN |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 12 |
IndirectFireCapable | false |
UIName | iATM 12 (C) |
Instability | 2 |
Bonuses | Streak,iATM,MissileHealth: 2 |
Cost | 730800 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM20 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 7 |
InventorySize | 5 |
Rarity | 10 |
ComponentType | Weapon |
Details | The Improved Advanced Tactical Missile system (iATM) was developed by The Society. Like the Advanced Tactical Missile that it's based on, the iATM system uses a variety of ammunition types and includes an advanced targeting option. Unlike the ATM, the iATM uses a Streak SRM style guidance system to improve accuracy. <color=#ffcc00>Uses iATM Ammo.</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | iATM 12 (C) |
Model | Improved ATM |
Category | Missile |
Purchasable | true |
AmmoCategory | iATM |
HeatDamage | 0 |