Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 600 |
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AttackRecoil | 1 |
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Damage | 4 |
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HeatGenerated | 18 |
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Type | LRM |
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Id | Weapon_LRM_LRM15_STREAK |
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RangeSplit | 150,300,450 |
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AOECapable | false |
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ShotsWhenFired | 15 |
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IndirectFireCapable | false |
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UIName | Streak LRM15 (C) |
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Instability | 1 |
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Bonuses | WpnAccuracy: +1,PipsIgnored: +1,Streak,NoIndirect,MissileHealth: 1 |
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Cost | 330000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LRM15 |
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Icon | MRM |
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DamageVariance | 0 |
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Tonnage | 7 |
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InventorySize | 3 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | The Streak LRM marries the Streak guidance system with a standard LRM launcher. Developed by Clan Coyote technicians as part of Khan Sullivan Koga's revitalization plan, the Streak LRM combines the orignial Streak's ammunition conservation with LRM range. Though successful, the Streak LRM launcher weighs twice as much as the standard Clan LRM launcher (as much as a standard Inner Sphere launcher). The Streak LRM cannot make use of any alternate ammunition types or enhanced guidance systems. Since the Streak LRM requires line of sight to lock on to a target it also lost the ability to make indirect fire attacks.
<color=#ffcc00>Uses Streak LRM Ammo.</color> |
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RefireModifier | 0 |
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EvasivePipsIgnored | 1 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | -1 |
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Manufacturer | CLAN |
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Name | LRM15 (C) |
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Model | Long-Range Missile Launcher |
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Category | Missile |
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Purchasable | true |
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AmmoCategory | STREAKLRM |
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HeatDamage | 0 |
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