Weapon |
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BonusValueA | +1 Lance to Hit/+2 Resolve |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 570 |
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AttackRecoil | 1 |
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Damage | 0 |
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HeatGenerated | 0 |
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Type | Laser |
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Id | Weapon_C3_Master |
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RangeSplit | 210,360,510 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | C3 Master |
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Instability | 0 |
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Bonuses | LanceResolve: +1,LanceAcc: +1,LanceSensors: +20%,LanceSight: +20%,TAG: +2,PipsIgnored: 3 |
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Cost | 1000000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 0 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LaserER_Small |
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Icon | uixSvgIcon_weapon_Support |
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DamageVariance | 0 |
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Tonnage | 3 |
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InventorySize | 4 |
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Rarity | 5 |
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ComponentType | Weapon |
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Details | Acting as the core of a traditional C3 Network, C3 Master units provide a universal Resolve bonus, grant increased accuracy to an entire combat force, improve sensors and sight range by 20%, and even act as a super powerful TAG unit, giving incredible bonuses to hit the painted target. C3 Master units do not require C3 slaves to function. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 3 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | Tanadi |
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Name | C3 Network Master unit |
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Model | C3 Master Unit |
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Category | AntiPersonnel |
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Purchasable | true |
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AmmoCategory | NotSet |
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HeatDamage | 0 |
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