Hellhound
HLH-1
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Second-Line Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 1 Support: 1 |
Speed | 7/11/7 |
Firepower | Max Damage: 235 Max Stability: 33 Max Heat: 0 |
Durability | Armor: 765 Structure: 416 |
Heat Efficiency | Sinking: 72 Alpha: 93 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Left Torso | ER L Laser (C) Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Right Torso | Ammo Streak SRM Streak SRM6 (C) |
Left Arm | LBX AC/10 (C) |
Right Arm | ER M Laser (C) ER M Laser (C) |
Description
Designed by Clan Nova Cat in order to use excess Clan-grade materials, the Hellhound was produced entirely in the Inner Sphere using captured Spheroid factories, though the technology is firmly Clan-grade. The Hellhound is a fast and effective second-line trooper mech that the Falcons used to rebuild their shattered touman. Oddly for a second-line design, it relies on a Clan 300-rated XL Engine for power. The armaments are clearly meant for mid-range engagements: A LB-10X Autocannon for punch, an ER Large Laser for reach, and a Streak-SRM 6 and twin ER Medium Lasers for closer range power.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
HLH-2
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Second-Line Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 1 |
Speed | 8/12/8 |
Firepower | Max Damage: 204 Max Stability: 34 Max Heat: 0 |
Durability | Armor: 815 Structure: 416 |
Heat Efficiency | Sinking: 66 Alpha: 76 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Left Torso | Ammo UAC/5 Ammo UAC/5 Ammo UAC/5 Ammo UAC/5 |
Right Torso | Ammo SRM SRM2 (C) SRM4 (C) |
Left Arm | UAC/5 (C) UAC/5 (C) |
Right Arm | ER M Laser (C) ER M Laser (C) |
Description
The Hellhound as originally designed was somewhat different from the mech that made it to production. The original design team eventually got their first take right and managed to bring it to production as the HLH-2. Where the HLH-1 was built around a LB-10X, the HLH-2 was instead built around paired Ultra Autocannon/5s. The ER Large Laser has been dropped entirely. The Streak SRM-6 has been replaced with a SRM-4 and SRM-2, while the ER Medium Lasers were retained entirely. The HLH-2 was released to little fanfare though it found decent acceptance among the warrior caste.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
HLH-6
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Second-Line Trooper |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 1 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 235 Max Stability: 25 Max Heat: 0 |
Durability | Armor: 815 Structure: 416 |
Heat Efficiency | Sinking: 114 Alpha: 135 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Left Torso | Heat Sink Double (C) Heat Sink Double (C) Ammo LRM LRM10 (C) |
Right Torso | ER M Laser (C) ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Arm | ER M Laser (C) ER M Laser (C) Heat Sink Double (C) |
Right Arm | ER M Pulse Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
Eventually, Clan Nova Cat took their new Hellhound and began to iterate on the design. Among the iterations was the Hellhound HLH-6 which reimagined the mech as a fast support design. Armed with a battery of ER Medium Lasers, an ER PPC, a LRM-10, and a captured Clan Wolf ER Medium Pulse Laser, the HLH-6 proved a quiet and effective second-line design and would go on to serve the Nova Cats honorably for years to come.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Clan Nova Cat
- CNC Omicron Galaxy
HLH-7
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Second-Line Trooper |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 2 Support: 3 |
Speed | 6/9/6 |
Firepower | Max Damage: 138 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 815 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 70 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | ATM 3 (C) ATM 3 (C) Ammo ATM Ammo ATM ER Jump Jet (S) Jump Jet (S) |
Right Torso | ER M Pulse Laser (C) ER M Pulse Laser (C) Jump Jet (S) Jump Jet (S) |
Right Arm | ER M Pulse Laser (C) |
Description
The Hellhound is a fast, inexpensive medium BattleMech that excels at medium to short range. As befitting its status as a second-line 'Mech, the Hellhound uses a standard engine, though it is constructed on an Endo Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. When Clan Wolf went looking for a chassis to carry its new ER Medium Pulse Laser, they found the Hellhound was perfect for the job. Three ER MPLs provide core firepower, while a pair of ATM-3s provide some backup firepower.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Clan Wolf
- CW Epsilon Galaxy
HLH-P
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Second-Line Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 1 Support: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 224 Max Stability: 33 Max Heat: 0 |
Durability | Armor: 815 Structure: 416 |
Heat Efficiency | Sinking: 84 Alpha: 88 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 250 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Left Torso | Heat Sink Double (C) Ammo SRM SRM6 (C) |
Right Torso | ER L Laser (C) Heat Sink Double (C) Ammo LBX/10 CLUSTER |
Left Arm | ER L Laser (C) |
Right Arm | LBX AC/10 (C) Ammo LBX/10 SLUG |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Hellhound had a troubled birth and Clan Nova Cat went through several variants of the 'Mech before its eventual form as the HLH-1. The most successful variant leading up to the HLH-1 was eventually known as the HLH-P (P for Prototype). While the HLH-1 and HLH-2 became the primary variants, the HLH-P was successful enough that Clan Nova Cat kept it as a potential field refit kit. Armed with the same LB-10X Autocannon as the later HLH-1, the HLH-P swaps the rest of the firepower for a SRM-6 and twin ER Large Lasers. To pay for the heavier lasers, it uses a slower 250-rated XL Engine as well as the standard Endo-Steel and Ferro-Fibrous.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Clan Nova Cat
- CNC Omicron Galaxy
HLH-TM
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 2 Support: 3 |
Speed | 7/11/7 |
Firepower | Max Damage: 215 Max Stability: 28 Max Heat: 0 |
Durability | Armor: 815 Structure: 416 |
Heat Efficiency | Sinking: 78 Alpha: 88 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Left Torso | ATM 9 (C) ER S Pulse Laser (C) Streak LRM10 (C) |
Right Torso | ER Micro Laser (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Arm | ER Micro Laser (C) L Pulse (C) |
Left Leg | Ammo ATM Ammo ATM HE |
Right Leg | Ammo Streak LRM |
Description
After years of being made fun of for having eclectic loadouts, the MechWarrior behind this mech just gave up protesting and leaned into the jokes, naming her mech Trail Mix, after the popular snackfood. Trail Mix started life as a Hellhound but the loadout has changed completed. Armed with an ATM-6, a Streak LRM-10, a Clan Large Pulse Laser, twin ER Micro Lasers, and an ER Small Pulse Laser, Trail Mix really does have something for everyone.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Nimble
15% more jumping distance
Factions
The HLH-TM can only be found as an enemy duelist in Game Worlds contracts.