Weapon |
---|
StartingAmmoCapacity | 5 |
---|
MinRange | 0 |
---|
EvasiveDamageMultiplier | 0 |
---|
ProjectilesPerShot | 1 |
---|
MaxRange | 120 |
---|
AttackRecoil | 0 |
---|
Damage | 10 |
---|
HeatGenerated | 10 |
---|
Type | Flamer |
---|
Id | Weapon_Flamer_Heavy_Vehicle |
---|
RangeSplit | 30,60,90 |
---|
AOECapable | false |
---|
ShotsWhenFired | 1 |
---|
IndirectFireCapable | false |
---|
UIName | Vehicle Flamer |
---|
Instability | 0 |
---|
Bonuses | CostPerShot: 200,OHDamage: 75%,AntiBA: 100%,PipsIgnored: 5,InternalAmmo: 5,AlwaysStartsFire |
---|
Cost | 350000 |
---|
BattleValue | 0 |
---|
ComponentSubType | Weapon |
---|
DisallowedLocations | All |
---|
CriticalChanceMultiplier | 1 |
---|
AllowedLocations | All |
---|
WeaponEffectID | WeaponEffect-Weapon_Flamer |
---|
Icon | uixSvgIcon_weapon_Support |
---|
DamageVariance | 0 |
---|
Tonnage | 2 |
---|
InventorySize | 3 |
---|
Rarity | 5 |
---|
ComponentType | Weapon |
---|
Details | The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting ammunition and use that to generate the stream of hot gas. |
---|
RefireModifier | 0 |
---|
EvasivePipsIgnored | 5 |
---|
OverheatedDamageMultiplier | 1.75 |
---|
AccuracyModifier | 0 |
---|
Manufacturer | GM Flashpoint |
---|
Name | Vehicle Flamer |
---|
Model | Heavy Vehicle Flamer |
---|
Category | AntiPersonnel |
---|
Purchasable | true |
---|
AmmoCategory | Flamer |
---|
HeatDamage | 20 |
---|