Mobile HQ
Mobile Headquarters
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Specifications | |
Controllable | Yes |
Class | Light |
Weight | 25t |
Speed | 4/6 |
Propulsion | Wheeled |
Firepower | Max Damage: 25 Max Stability: 0 Max Heat: 0 |
Durability | Total Armor: 625 Total Structure: 190 Front Armor/Structure: 125/38 Left Armor/Structure: 125/38 Right Armor/Structure: 125/38 Rear Armor/Structure: 125/38 Turret Armor/Structure: 125/38 |
Equipment | |
Weapons | ER M Laser |
Gear | BA Airdrop Beacon Turret Airdrop Beacon Strafing Run Comm Suite Guardian ECM Vehicle Comm Suite |
Description
Not designed for combat, the Mobile Headquarters is one-stop-shop for battlefield command and control functions. Capable of providing ECM coverage to your units, increasing lance cohesion in combat, carrying a squad of battle armor into the fray, calling down strafing runs from allied aerospace fighters, and even calling down allied battle armor and turrets for combat surprises, the Mobile HQ does it all. However, this all comes at a cost. The Mobile HQ is slow, poorly armored, and essentially carries no weapons other than a single paltry laser. Still, if it is protected, the Mobile HQ can turn the tide of war.
Factions
The Mobile Headquarters does not appear in the forces of any factions.
Stores
The Mobile Headquarters appears in system stores with the Inner Sphere-Level Civilization tag.