Mad Cat MK II
MCII-1
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Fast Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 4 Support: 2 |
Speed | 5/7/3 |
Firepower | Max Damage: 330 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1245 Structure: 691 |
Heat Efficiency | Sinking: 84 Alpha: 120 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 360 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +4 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Jump Jet (A) |
Left Torso | Jump Jet (A) ER M Laser (C) ER M Laser (C) Ammo Gauss Ammo Gauss Ammo LRM LRM10 (C) |
Right Torso | Jump Jet (A) ER M Laser (C) ER M Laser (C) Ammo Gauss Ammo Gauss Ammo LRM LRM10 (C) |
Left Arm | Gauss Rifle (C) |
Right Arm | Gauss Rifle (C) |
Description
The Mad Cat Mk II was in development for fifteen months by the time production began. Designed to be sold to fellow Clans, this rebuild of the Timber Wolf carries thirteen tons of ferro-fibrous armor while being one of most nimble BattleMechs of its class, yet still packing serious weaponry. The Mad Cat MK II's primary weapons are a pair of Gauss Rifles. The rifles are supported by two LRM-10s which give the 'Mech indirect fire capability. For short range combat, four ER Medium Lasers can chew up what's left of the opposition.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
MCII-7
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Fast Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 4 Support: 2 |
Speed | 5/7/3 |
Firepower | Max Damage: 180 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 1245 Structure: 691 |
Heat Efficiency | Sinking: 96 Alpha: 90 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 360 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +4 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Jump Jet (A) |
Left Torso | Jump Jet (A) ER M Laser (C) Heat Sink Double (C) Streak LRM10 (C) Ammo Streak LRM |
Right Torso | Jump Jet (A) ER M Laser (C) Heat Sink Double (C) Streak LRM10 (C) |
Left Arm | Ammo Hyper Gauss Ammo Hyper Gauss Hyper-Assault Gauss 20 (C) |
Right Arm | Ammo Hyper Gauss Ammo Hyper Gauss Hyper-Assault Gauss 20 (C) |
Description
Built to use some cutting edge technology by Clan Diamond Shark, the Mad Cat Mk II 7 uses the best of Clan technology. Armed with two each of Hyper-Assault Gauss Rifle/20s, Streak LRM-10s, and ER Medium Lasers, the mech carries a brutalizing offensive punch. Typically thick armor and fast ground speed keep the MC11-7 in any fight. The mech found minor acceptance among various Clan buyers, enough that most clans could field at least a few of them.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
MCII-DS
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 2 Support: 2 |
Speed | 5/7/3 |
Firepower | Max Damage: 320 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1245 Structure: 691 |
Heat Efficiency | Sinking: 114 Alpha: 134 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 360 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +4 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Jump Jet (A) |
Left Torso | Jump Jet (A) Heat Sink Double (C) Heat Sink Double (C) M Pulse (C) M Pulse (C) Ammo UAC/10 Ammo UAC/10 |
Right Torso | Jump Jet (A) Heat Sink Double (C) Heat Sink Double (C) M Pulse (C) M Pulse (C) Ammo UAC/10 Ammo UAC/10 |
Left Arm | ER M Laser (C) UAC/10 (C) |
Right Arm | ER M Laser (C) UAC/10 (C) |
Left Leg | Heat Sink Double (C) |
Description
Named after an elite force of Clan Diamond Shark, the Deathstrike is a brutal gladiator design from that Clan. Meant to demonstrate the power of Clantech in the arenas, the Deathstrike brings a battery of firepower to the fight: twin Ultra AC/10s and ER Medium Lasers, backed up by quad Medium Pulse Lasers. A trio of jump jets give it unexpected mobility in the arena.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
The MCII-DS can only be found as an enemy duelist in Game Worlds contracts.