Supernova
SNV-1
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Assault Sniper |
Stock Specifications | |
Hardpoints | Energy: 10 Support: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 330 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1160 Structure: 691 |
Heat Efficiency | Sinking: 156 Alpha: 180 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 270 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Center Torso | Jump Jet (A) |
Left Torso | Jump Jet (A) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Torso | Jump Jet (A) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Arm | ER L Laser (C) ER L Laser (C) ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Arm | ER L Laser (C) ER L Laser (C) ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. The Supernova's only armaments are six Clan ER Large Lasers. While this is a fair amount of firepower for a 'Mech of its size, it has a severe overheating problem. After firing no more than a few full consecutive salvos the Supernova will force an automatic shutdown, so MechWarriors must carefully manage their heat.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
SNV-2
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Assault Sniper |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 4 Support: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 398 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 1360 Structure: 691 |
Heat Efficiency | Sinking: 102 Alpha: 148 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 270 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor (C) |
Head | FCS Precision Computer |
Center Torso | Jump Jet (A) |
Left Torso | Jump Jet (A) ATM 9 (C) ATM 9 (C) Heat Sink Double (C) |
Right Torso | Jump Jet (A) ATM 9 (C) ATM 9 (C) Heat Sink Double (C) |
Left Arm | Ammo ATM ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Arm | Ammo ATM ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Ammo ATM ER Ammo ATM HE |
Right Leg | Ammo ATM ER Ammo ATM HE |
Description
A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. Created by Clan Nova Cat after their Abjuration, this variant uses Endo Steel and increased armor protection. The first variant replaces four of the ER Large Lasers and many of their attendant heat sinks with four ATM 9s, six tons of ammunition, and adds an advanced Targeting Computer to guide the remaining pair of lasers.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Nova Cat
- CNC Omicron Galaxy
SNV-P
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Hot Weather Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 2 Missile: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 328 Max Stability: 92 Max Heat: 0 |
Durability | Armor: 1120 Structure: 691 |
Heat Efficiency | Sinking: 60 Alpha: 60 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 270 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor (C) |
Center Torso | Jump Jet (A) |
Left Torso | ATM 3 (C) Ammo ATM HE CASE II (C) (Fixed) Ammo LBX/2 CLUSTER Ammo LBX/2 CLUSTER Ammo LBX/2 SLUG |
Right Torso | ATM 3 (C) Ammo ATM CASE II (C) (Fixed) Ammo LBX/5 CLUSTER Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG Ammo LBX/5 SLUG |
Left Arm | Ultra LBX AC/2 (C) Ultra LBX AC/2 (C) Ultra LBX AC/2 (C) |
Right Arm | Ultra LBX AC/5 (C) Ultra LBX AC/5 (C) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Special Note: The Supernova SNV-P is a custom Community Content 'mech.
Description
Designed by a Diamond Shark engineer who had devised the Ultra LBX ACs in secret as a way of advancing up the ranks of the merchant caste, the Supernova SNV-P was intended for operations on high temperature worlds where the weapons would run cool and provide extended operation without issue. The Supernova SNV-P carries twin ULBX-5s and triple ULBX-2s, with only a lonely pair of ATM-3s backing up the autocannons. 9 total tons of ammo keep the weapons firing in most circumstances, though a little prudence is recommended with the ultra functionality of the ACs as the ammo bins aren't extensive.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions