Yeoman

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YMN-6Y
Yeoman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Pure Missile Support
Stock Specifications
Hardpoints Missile: 6
Support: 2
Speed 4/7/0
Firepower Max Damage: 200
Max Stability: 50
Max Heat: 0
Durability Armor: 760
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 54
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Yeoman Combat Computer (Fixed)
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo LRM
Right Torso CASE
Heat Sink (D)
Ammo LRM
Ammo LRM
Ammo LRM
Left Arm LRM10
LRM15
Right Arm LRM10
LRM15


Description

In an attempt to quickly follow up on the successful Wraith BattleMech, Curtiss Militech released the Yeoman. The Yeoman has an awkward physical appearance when compared to most other BattleMechs as it is dominated by its massive missile ports. The Yeoman is powered by a 240 fusion engine that gives the Yeoman a top speed of 64.8 km/h. To save weight, the 'Mech has an Endo Steel chassis and is armored with eight and a half tons of Ferro-Fibrous armor that provides a respectable amount of armor protection. The Yeoman carries two LRM-15 launchers and LRM-10 launchers. Since that is the only armament on the 'Mech, any MechWarrior that pilots a Yeoman has to be wary of letting enemies get close, as it has no secondary weapons to deal with such foes.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 1st Knights of the Inner Sphere
    • 30th Marik Militia
  • Gray Death Legion
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
YMN-7Y-AR
Yeoman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Pure Missile Support
Stock Specifications
Hardpoints Missile: 6
Support: 2
Speed 4/7/0
Firepower Max Damage: 230
Max Stability: 114
Max Heat: 0
Durability Armor: 805
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 48
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Light Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Yeoman Combat Computer (Fixed)
Center Torso Heat Sink (D)
Left Torso CASE
Ammo T-Bolt10
Ammo T-Bolt5
Ammo T-Bolt5
Right Torso CASE
Ammo T-Bolt10
Ammo T-Bolt10
Ammo T-Bolt5
Left Arm Thunderbolt 10
Thunderbolt 5
Thunderbolt 5
Right Arm Thunderbolt 10
Thunderbolt 5
Thunderbolt 5


Description

One of House Marik's many variants on their homegrown fire support mech the Yeoman, the YMN-7Y-AR takes a decidedly Solaris VII approach to the mech. After a particularly disastrous battle in which supporting Yeomans were rendered useless by massed AMS coverage, the FWLM decided to push forward with a Thunderbolt launcher centric variant, the -7Y-AR. Armed with a pair of Thunderbolt-10 and a quartet of Thunderbolt-5 launchers, all of which are AMS resistant, the YMN-7Y-AR can put down a respectable amount of firepower with minimal AMS interferance. However, the weight of the weapons left little room for ammo, meaning the design's endurance leaves much to be desired.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
YMN-8Y
Yeoman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Pure Missile Support
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 234
Max Stability: 78
Max Heat: 0
Durability Armor: 940
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 96
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Yeoman Combat Computer (Fixed)
Center Torso Heat Sink (D)
Left Torso CASE
Heat Sink (D)
Snub-Nose PPC
Ammo Streak SRM
Right Torso CASE
Heat Sink (D)
Snub-Nose PPC
Ammo Streak SRM
Left Arm Streak SRM4
Streak SRM4
Right Arm Streak SRM4
Streak SRM4


Description

One of House Marik's many variants on their homegrown fire support chassis the Yeoman, the Yeoman-8Y takes a slightly unusual approach by adding energy weapons to the chassis. In the cavernous arms rest a quartet of Streak SRM-4s but those play second fiddle to the stars of the show, a pair of Snub-Nose PPCs in the side torsos. Despite the bonus heat sinks the mech carries, the YMN-8Y has heat problems if all its weapons lock, so pilots are advised to be cautious with their trigger finger. The Yeoman-8Y found limited success in the FWLM but its pilots speak extremely highly of it, often resisting promotions out of the mech.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
YMN-9Y
Yeoman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Pure Missile Support
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 320
Max Stability: 80
Max Heat: 0
Durability Armor: 760
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 64
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Yeoman Combat Computer (Fixed)
Left Torso CASE
Ammo MRM Apollo
Ammo MRM Apollo
Right Torso CASE
Heat Sink (D)
Ammo MRM Apollo
Ammo MRM Apollo
Left Arm Apollo FCS
MRM40
Right Arm Apollo FCS
MRM40


Description

One of House Marik's many variants of their premier fire support mech the Yeoman, the YMN-9Y uses weaponry acquired in an agreement with the Draconis Combine. In exchange for some of House Marik's ER Large Laser production, the Combine provided the FWL with a shipment of MRM-40 launchers. The FWLM immediately put them to use on Yeoman chassis, two to a Yeoman. It's a simple design with a simple purpose: vomit missiles at the targets until they stop moving. The YMN-9Y found mild success but the inaccuracy of the MRM system turned off many pilots from the mech.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
YMN-10-OR
Yeoman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Pure Missile Support
Stock Specifications
Hardpoints Missile: 6
Support: 2
Speed 4/7/4
Firepower Max Damage: 160
Max Stability: 40
Max Heat: 0
Durability Armor: 840
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Light Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro XL Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Yeoman Combat Computer (Fixed)
Left Torso CASE
Jump Jet (H)
Jump Jet (H)
Ammo LRM
Ammo LRM
Ammo SRM
Right Torso CASE
Heat Sink (D)
Jump Jet (H)
Jump Jet (H)
Ammo LRM
Ammo LRM
Ammo SRM
Left Arm LRM10
MML5
MML5
Right Arm LRM10
MML5
MML5


Description

In an attempt to quickly follow up on the successful Wraith BattleMech, Curtiss Militech released the Yeoman. The Yeoman has an awkward physical appearance when compared to most other BattleMechs as it is dominated by its massive missile ports. The Yeoman is powered by a 240 fusion engine that gives the Yeoman a top speed of 64.8 km/h. To save weight, the 'Mech has an Endo Steel chassis and is armored with eight and a half tons of Ferro-Fibrous armor that provides a respectable amount of armor protection. This variant introduces newer equipment to the design. The LRM-15s have been removed in favor of four MML-5 Launchers which have been given 3 tons of ammunition. The 'Mech has been given Jump Jets and an XL Gyro. The weight saved with these changes allows for additional armor to be installed on the arms and legs.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout