ECM

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Standard ECM

Guardian ECM

The Guardian ECM Suite was introduced in 2597 by Johnston Industries of the Terran Hegemony. Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian was typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.

Manufacturer: Johnston
Tonnage: 1.5
Critical Slots: 1
Install Location: Any
Value: 430000


Equipped Effects:

  • +1 defense against being hit.
  • 150m radius ECM field that protects allied 'mechs.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit.


Guardian ECM (C)

The Clans used the Guardian as the basis for their own ECM Suite, which was lighter and more compact than the Inner Sphere model but functioned identically. In the honor-bound fighting style of the Clans, the system did not see much use, but following their return to the Inner Sphere the Clans have since begun to outfit more machines with ECM systems.

Manufacturer: Johnston
Tonnage: 1
Critical Slots: 1
Install Location: Any
Value: 441000


Equipped Effects:

  • +1 defense against being hit.
  • 150m radius ECM field that protects allied 'mechs.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit.


Angel ECM

The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment.

Manufacturer: DCMS
Tonnage: 2
Critical Slots: 2
Install Location: Any
Value: 930000


Equipped Effects:

  • +2 defense against being hit.
  • 150m radius ECM field that protects allied 'mechs.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 defense against being hit.

Experimental ECM

Experimental EWAR Suite

Prototype Electronic Warfare component. Adds a defensive ECM field for the carrying unit and adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Unique gear for the Raven RVN-1X and the Cataphract CTF-0X, it is fixed gear and cannot be removed from the 'mech.

Manufacturer: Achernar
Tonnage: 7.5
Critical Slots: 4
Install Location: Left Torso
Value: 370000


Equipped Effects:

  • +20% increased sensor range.
  • +2 defense against being hit.
  • Enables the Active Probe Ping ability on the equipped 'mech.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • There is no ECM radius on this unit, the defense against being hit is only for the equipped 'mech.


X-1 EW Equipment

Prototype Electronic Warfare component. Adds an ECM field that provides a passive defense against attacks. The EW Suite also adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Note: you can only equip one Prototype component on most 'Mechs. Unique gear for the Raven RVN-3X, It is fixed gear and cannot be removed from the 'mech.

Manufacturer: Ceres Arms
Tonnage: 7.5
Critical Slots: 4
Install Location: Left Torso
Value: 1


Equipped Effects:

Critical Effects:

  • +30% harder to spot on sensors or by direct line of sight.
  • +3 defense against being hit.


Active Probe Ping

ACTION: Perform a Sensor Lock (Remove two evasion charges from a target, the target also gains a -2 accuracy to hit debuff) on all enemies within 250 meters and generates 50 heat for the user. 4 round cooldown.