RawData:Weapon LRM LRM20 CLAN
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 600 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 25 |
Type | LRM |
Id | Weapon_LRM_LRM20_CLAN |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 20 |
IndirectFireCapable | true |
UIName | LRM20 (C) |
Instability | 1 |
Bonuses | Indirect,MissileHealth: 1 |
Cost | 522000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM20 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 5 |
InventorySize | 4 |
Rarity | 10 |
ComponentType | Weapon |
Details | Often found as the secondary weapon on heavier units, LRM20 racks of Long-Range Missiles can deal decent damage while a unit closes range, but they chew through ammunition. Like all LRMs, LRM20s are capable of indirect fire over obstacles and terrain with the benefit of a spotter unit. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | LRM20 (C) |
Model | Long-Range Missile Launcher |
Category | Missile |
Purchasable | true |
AmmoCategory | LRM |
HeatDamage | 0 |