Vision Quest

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VQ-1NC
Vision Quest.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Symbolism In Motion
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 1
Speed 5/9/0
Firepower Max Damage: 290
Max Stability: 23
Max Heat: 0
Durability Armor: 940
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 118
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor
Left Torso ER L Laser (C)
ER L Laser (C)
Right Torso Ammo Gauss
Ammo Gauss
Left Arm M Pulse (C)
M Pulse (C)
M Pulse (C)
Right Arm Improved Gauss Rifle


Description

Introduced in 2828 by Clan Nova Cat as an inspirational design, the Vision Quest did not see heavy service and was used more as a symbol than as an effective war machine, though it was moderately effective as such. As a Golden Century design, the VQ-1NC carries a mix of technologies, being mostly Clan-tech with an interim Improved Gauss Rifle that bridges the gap between IS and Clan tech as well as IS-spec armor and core components. The other weapons, a battery of ER Large and Medium Pulse Lasers, are fully Clan-tech. The design saw limited service though was eventually dispersed through various toumans by isorla and salvage.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
VQ-1S
Vision Quest.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Symbolism In Motion
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 5/9/0
Firepower Max Damage: 222
Max Stability: 62
Max Heat: 0
Durability Armor: 940
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 73
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Ammo Streak SRM
Streak SRM4
Right Torso CASE
Ammo Gauss
Ammo Gauss
Ammo Streak SRM
Streak SRM4
Left Arm ER S Laser
ER S Laser
Snub-Nose PPC
Right Arm Improved Gauss Rifle


Description

Created by the Nova Cats after their move to the Inner Sphere and specifically to the Draconis Combine, the Vision Quest VQ-1S brings the symbol of the Clan to the armies of its allies. Built with Clan components but armed with Inner Sphere weapons, the -1S (which stands either for solahma or shameful, depending on who you ask in the Clan) was sold to the DCMS as a gesture of good will from the Nova Cats. The armament includes a pair of Streak SRM-4s, a Snub-Nose PPC, twin ER Small Lasers, and the old-style Improved Gauss Rifle from the Clan's Golden Age.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
VQ-1NC
Vision Quest.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Symbolism In Motion
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 1
Speed 5/9/0
Firepower Max Damage: 290
Max Stability: 23
Max Heat: 0
Durability Armor: 940
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 118
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor
Left Torso ER L Laser (C)
ER L Laser (C)
Right Torso Ammo Gauss
Ammo Gauss
Left Arm M Pulse (C)
M Pulse (C)
M Pulse (C)
Right Arm Improved Gauss Rifle


Description

Introduced in 2828 by Clan Nova Cat as an inspirational design, the Vision Quest did not see heavy service and was used more as a symbol than as an effective war machine, though it was moderately effective as such. The VQ-2NC is the eventual standard Clan-tech design that lasted the ages. Armed with all clan-spec technology, the VQ-2NC carries a Gauss Rifle, dual ER Large Lasers, triple ER Small Lasers, and plenty of armor and heat sinks to keep it active. This mech eventually found its way into other Clan toumans and would be spread out thinly but widely after the Golden Century in solahma units.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
VQ-3NC
Vision Quest.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Symbolism In Motion
Stock Specifications
Hardpoints Ballistic: 3
Energy: 5
Missile: 1
Support: 1
Speed 5/9/0
Firepower Max Damage: 315
Max Stability: 22
Max Heat: 0
Durability Armor: 1005
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 131
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Left Torso ER L Laser (C)
ER L Laser (C)
Right Torso Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Left Arm M Pulse (C)
M Pulse (C)
M Pulse (C)
Right Arm UAC/20 (C)


Description

Introduced in 2828 by Clan Nova Cat as an inspirational design, the Vision Quest did not see heavy service and was used more as a symbol than as an effective war machine, though it was moderately effective as such. The VQ-3NC, along with the -2NC, was one of the stock designs of the Vision Quest that would propagate through the ages. Armed with all Clan-spec technologies, the VQ-3NC is armed with an Ultra Autocannon-20, dual ER Large Lasers, and triple Medium Pulse Lasers for a brutal close-range punch.


Bonuses

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout