RawData:Weapon SRM SRM2 CLAN
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 280 |
AttackRecoil | 1 |
Damage | 9 |
HeatGenerated | 8 |
Type | SRM |
Id | Weapon_SRM_SRM2_CLAN |
RangeSplit | 70,140,210 |
AOECapable | false |
ShotsWhenFired | 2 |
IndirectFireCapable | false |
UIName | SRM2 (C) |
Instability | 3 |
Bonuses | MissileHealth: 2 |
Cost | 42000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_SRM2 |
Icon | uixSvgIcon_weapon_Missile |
DamageVariance | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Rarity | 10 |
ComponentType | Weapon |
Details | A tiny rack of Short-Range Missiles, SRM2s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | SRM2 (C) |
Model | Short-Range Missile Launcher |
Category | Missile |
Purchasable | true |
AmmoCategory | SRM |
HeatDamage | 0 |