RawData:Weapon Laser HeavyLargeLaser CLAN
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 600 |
AttackRecoil | 1 |
Damage | 80 |
HeatGenerated | 54 |
Type | Laser |
Id | Weapon_Laser_HeavyLargeLaser_CLAN |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Heavy L Laser (C) |
Instability | 0 |
Bonuses | WpnAccuracy: -3,WpnCrits: -50% |
Cost | 1176000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0.5 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LaserER_Large |
Icon | uixSvgIcon_weapon_Energy |
DamageVariance | 0 |
Tonnage | 4 |
InventorySize | 3 |
Rarity | 10 |
ComponentType | Weapon |
Details | Clan Star Adder developed the Heavy Lasers to deal more damage, but with an increased heat output. In addition, interference with a BattleMech's sensors means that a Heavy Large Laser is penalized with a +3 to-hit modifier. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 3 |
Manufacturer | CLAN |
Name | Heavy L Laser (C) |
Model | Large Laser |
Category | Energy |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |