RawData:Weapon Laser SmallLaserPulse 0-STOCK
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 120 |
AttackRecoil | 1 |
Damage | 20 |
HeatGenerated | 8 |
Type | Laser |
Id | Weapon_Laser_SmallLaserPulse_0-STOCK |
RangeSplit | 30,60,90 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | S Pulse |
Instability | 0 |
Cost | 55000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Small |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 20 |
ComponentType | Weapon |
Details | An improvement upon standard Small Lasers, Small Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Small Pulse Lasers enjoy a baseline accuracy bonus over other weapons. |
RefireModifier | 0 |
EvasivePipsIgnored | 1 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -2 |
Manufacturer | SCI |
Name | S Pulse |
Model | Small Pulse Laser |
Category | AntiPersonnel |
Purchasable | false |
AmmoCategory | NotSet |
HeatDamage | 0 |