RawData:Weapon Laser LargeLaser -1-Tronel
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Weapon | |
---|---|
BonusValueA | +50% Heat |
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 510 |
AttackRecoil | 1 |
Damage | 40 |
HeatGenerated | 27 |
Type | Laser |
Id | Weapon_Laser_LargeLaser_-1-Tronel |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | L Laser - |
Instability | 0 |
Cost | 100000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Laser_Large |
Icon | uixSvgIcon_weapon_Energy |
DamageVariance | 0 |
Tonnage | 5 |
InventorySize | 1 |
Rarity | 3 |
ComponentType | Weapon |
Details | Large Lasers exhibit a powerful combination of damage, range, and compactness but generate a substantial amount of heat. Like all Lasers, Large Lasers enjoy a baseline accuracy bonus over other weapons. The Tronel is an older model, and as such generates 50% more heat than a standard Large Laser would. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -1 |
Manufacturer | Tronel |
Name | L Laser - |
Model | Large Laser |
Category | Energy |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |