RawData:Weapon Autocannon AC2 0-STOCK
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 120 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 960 |
AttackRecoil | 1 |
Damage | 9 |
HeatGenerated | 3 |
Type | Autocannon |
Id | Weapon_Autocannon_AC2_0-STOCK |
RangeSplit | 480,480,720 |
AOECapable | false |
ShotsWhenFired | 3 |
IndirectFireCapable | false |
UIName | AC/2 |
Instability | 7 |
Cost | 50000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC2 |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 6 |
InventorySize | 1 |
Rarity | 0 |
ComponentType | Weapon |
Details | Intended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton. Like all Autocannon weaponry, AC/2s suffer from recoil effects from continuous fire. |
RefireModifier | 1 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | GM |
Name | AC/2 |
Model | Sniper Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | AC2 |
HeatDamage | 0 |