RawData:Weapon Autocannon Mercy 0-STOCK

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange480
AttackRecoil2
Damage50
HeatGenerated15
TypeAutocannon
IdWeapon_Autocannon_Mercy_0-STOCK
RangeSplit120,240,360
AOECapabletrue
ShotsWhenFired1
IndirectFireCapablefalse
UINameMercy
Instability15
BonusesWpnRecoil: 2,WeaponJAMMultiple3Stage: 20%, 30%, 40%,VariableBurstCount: 6,NoFireInMelee,AreaOfEffect: 60,AreaOfEffectDmg: 35,WeaponAttachmentCompatible: Autocannon FCS
Cost1150000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC10
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage17
InventorySize9
Rarity4
ComponentTypeWeapon
DetailsAfter his mysterious return to the Inner Sphere, Stefan Amaris the Usurper set out to learn how military technology had advanced in the intervening centuries. When he was shown the Rotary Autocannons, developed by House Davion, he immediately ordered his best scientists to develop a bigger and better one. To that end, they created the ironically-named Mercy, a tremendously powerful and devastating weapon that is equally dangerous to the user thanks to its bulk, weight, heat generation, and ammo consumption. Effectively, the Mercy fires rocket-propelled grenade rounds that deal extreme damage to the target and include a small area of effect. Additionally, the Mercy is a rapid-fire weapon and can absolutely spray shots across its targets, dealing tremendous damage.
<color=#ffcc00>Uses Mercy Ammo.</color> 
<color=#00ffff>Left Click on Ammocount/Damage value during battle to switch firing mode</color>
RefireModifier2
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerAmaris Empire
NameMercy
ModelNew Vegas
CategoryBallistic
Purchasabletrue
AmmoCategoryMercy
HeatDamage0