RawData:Weapon LRM Rapid 1-IMPROVED
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 180 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 810 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 6 |
Type | LRM |
Id | Weapon_LRM_Rapid_1-IMPROVED |
RangeSplit | 180,390,600 |
AOECapable | false |
ShotsWhenFired | 5 |
IndirectFireCapable | true |
UIName | iRLRM |
Instability | 1 |
Bonuses | MissileHealth: 1,NoFireInMelee,ProjectileBurst: 5,VariableBurstCount: 6 |
Cost | 290000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM20 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 10 |
InventorySize | 5 |
Rarity | 0 |
ComponentType | Weapon |
Details | Combining the concept of the Rotary Autocannon with a Long-Range Missile system, the Rapid LRM system fires in bursts of 5 missiles and can fire between 1 and 6 bursts with a risk of feed jams. Upgrading the normal RLRM proved difficult, so the most direct approach was taken. Increased mass and size were given to the launcher in the form of improved launching mechanisms to negate the reduced accuracy when firing at full speed <color=#e51717>COMMUNITY CONTENT</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Bolt of Madness Industries |
Name | Improved Rapid LRM |
Model | Long-Range Missile Launcher |
Category | Missile |
Purchasable | true |
AmmoCategory | LRM |
HeatDamage | 0 |