Upgrade |
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UIName | Laser Pulse Module |
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Bonuses | WeaponAttachmentTargets: Standard and ER IS Lasers,WeaponAttachmentModifiesModes,WeaponAttachmentHeat: +6,WeaponAttachmentPipsIgnored: +2,WeaponAttachmentJam: 5%,WeaponBoom: 15 |
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InventorySize | 1 |
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ComponentSubType | NotSet |
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Tonnage | 1 |
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Manufacturer | NAIS |
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Icon | WeaponAttachment |
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Rarity | 1 |
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ComponentType | Upgrade |
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Details | Originally theorized by the Star League as a possible enhancement to laser technology, the Laser Pulse Module would not become a reality for centuries, until the New Avalon Institute of Science developed a working version during the Clan Invasion as a possible rapid response option against the Clan technological edge. In brief terms, the Laser Pulse Module essentially turns the attached laser weapon into a pulse version. However, it comes at the cost of the attachment's bulk as well as increasing the heat cost on the weapon by a significant amount. Additionally, the software that the module uses to modulate the laser's emissions is prone to glitches and can freeze up during combat, effectively jamming the weapon for a brief period. |
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CustomCategories | WeaponAttachment |
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Name | Laser Pulse Module |
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Model | Pulse Module |
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Cost | 250000 |
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Purchasable | false |
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Id | Gear_Attachment_LaserPulseModule |
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BattleValue | 0 |
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