Mad Cat MK II
MCII-1
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General Data | |
'Mech Type | Clan BattleMech |
Class | Assault |
Weight | 90T |
Stock Role | Fast Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 4 Support: 0 Omni: 0 |
Speed | 5/7/3 |
Firepower | Max Damage: 350 Max Stability: 60 |
Durability | Armor: 1,160 Structure: 691 |
Heat Efficiency | Sinking: 84 Alpha: 116 |
Melee | Kick: 90 Punch: 45 DFA: 135 |
Stock Equipment | |
Engine | Clan XL |
Core | 360 |
Heat Sinks | Clan Double Heat Sinks |
E-Cooling | +4 |
Gyro | Standard |
Structure | Clan Endo-Steel |
Armor | Clan Ferro-Fibrous |
Head | None |
Center Torso | Jump Jet (A) |
Left Torso | Jump Jet (A) LRM10 (C) ER M Laser (C) ER M Laser (C) Ammo LRM Ammo Gauss Ammo Gauss |
Right Torso | Jump Jet (A) LRM10 (C) ER M Laser (C) ER M Laser (C) Ammo LRM Ammo Gauss Ammo Gauss |
Left Arm | Lower Arm Gauss Rifle (C) |
Right Arm | Lower Arm Gauss Rifle (C) |
Left Leg | None |
Right Leg | None |
Description
The Mad Cat Mk II was in development for fifteen months by the time production began. Designed to be sold to fellow Clans, this rebuild of the Timber Wolf carries thirteen tons of ferro-fibrous armor while being one of most nimble BattleMechs of its class, yet still packing serious weaponry. The Mad Cat MK II's primary weapons are a pair of Gauss Rifles. The rifles are supported by two LRM-10s which give the 'Mech indirect fire capability. For short range combat, four ER Medium Lasers can chew up what's left of the opposition.
Bonuses
Mech Quirk: Clan BattleMech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MCII-1 can be found with these forces:
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf
MCII-7
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General Data | |
'Mech Type | Clan BattleMech |
Class | Assault |
Weight | 90T |
Stock Role | Fast Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 4 Support: 0 Omni: 0 |
Speed | 5/7/3 |
Firepower | Max Damage: 340 Max Stability: 60 |
Durability | Armor: 1,160 Structure: 691 |
Heat Efficiency | Sinking: 96 Alpha: 88 |
Melee | Kick: 90 Punch: 45 DFA: 135 |
Stock Equipment | |
Engine | Clan XL |
Core | 360 |
Heat Sinks | Clan Double Heat Sinks |
E-Cooling | +4 |
Gyro | Standard |
Structure | Clan Endo-Steel |
Armor | Clan Ferro-Fibrous |
Head | None |
Center Torso | Jump Jet (A) |
Left Torso | Jump Jet (A) Streak LRM10 (C) ER M Laser (C) Ammo Streak LRM Heat Sink Double (C) |
Right Torso | Jump Jet (A) Streak LRM10 (C) ER M Laser (C) Ammo Streak LRM Heat Sink Double (C) |
Left Arm | Lower Arm Hyper-Assault Gauss 20 (C) Ammo Hyper Gauss Ammo Hyper Gauss |
Right Arm | Lower Arm Hyper-Assault Gauss 20 (C) Ammo Hyper Gauss Ammo Hyper Gauss |
Left Leg | None |
Right Leg | None |
Description
Built to use some cutting edge technology by Clan Diamond Shark, the Mad Cat Mk II 7 uses the best of Clan technology. Armed with two each of Hyper-Assault Gauss Rifle/20s, Streak LRM-10s, and ER Medium Lasers, the mech carries a brutalizing offensive punch. Typically thick armor and fast ground speed keep the MC11-7 in any fight. The mech found minor acceptance among various Clan buyers, enough that most clans could field at least a few of them.
Bonuses
Mech Quirk: Clan BattleMech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MCII-7 can be found with these forces:
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf