Mobile HQ

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Revision as of 05:02, 5 February 2022 by Turtrus (talk | contribs)
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Mobile Headquarters
Vehicle MobileHQ.png
Specifications
Controllable Yes
Class Light
Weight 25t
Speed 4/6
Propulsion Wheeled
Firepower Max Damage: 25
Max Stability: 0
Max Heat: 0
Durability Total Armor: 625
Total Structure: 190
Front Armor/Structure: 125/38
Left Armor/Structure: 125/38
Right Armor/Structure: 125/38
Rear Armor/Structure: 125/38
Turret Armor/Structure: 125/38
Equipment
Weapons ER M Laser
Gear BA Airdrop Beacon
Turret Airdrop Beacon
Strafing Run Comm Suite
Guardian ECM
Vehicle Comm Suite


Description

Not designed for combat, the Mobile Headquarters is one-stop-shop for battlefield command and control functions. Capable of providing ECM coverage to your units, increasing lance cohesion in combat, carrying a squad of battle armor into the fray, calling down strafing runs from allied aerospace fighters, and even calling down allied battle armor and turrets for combat surprises, the Mobile HQ does it all. However, this all comes at a cost. The Mobile HQ is slow, poorly armored, and essentially carries no weapons other than a single paltry laser. Still, if it is protected, the Mobile HQ can turn the tide of war.


Factions

The Mobile Headquarters does not appear in the forces of any factions.

Stores

The Mobile Headquarters appears in system stores with the Inner Sphere-Level Civilization tag.