Great Turtle

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Revision as of 16:01, 22 March 2023 by Fulmir (talk | contribs) (Created page and added variants GTR-1, GTR-2, GTR-3, GTR-4, and GTR-5.)
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GTR-1
Great Turtle.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Indestructible Tank
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Missile: 2
Support: 2
Speed 3/5/3
Firepower Max Damage: 153
Max Stability: 0
Max Heat: 0
Durability Armor: 1640
Structure: 806
Heat Efficiency Sinking: 84
Alpha: 69
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Quad Mech Compact Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Hardened Armor
Head Medium X-Pulse
Center Torso Jump Jet (A)
Sensors Torso (Fixed)
Torso Mount Cockpit w/ TarComp (Fixed)
Left Torso Jump Jet (A)
Heat Sink (D)
Life Support (Fixed)
Medium X-Pulse
Medium X-Pulse
Right Torso Jump Jet (A)
Heat Sink (D)
Large X-Pulse
Life Support (Fixed)


Description

Many mechs can claim to be indestructible but few actually meet that critera. The Great Turtle though is the definition of unkillable. Equipped with an incredible amount of Hardened Armor as well as a torso cockpit (complete with targeting computer) and a compact gyro, the Great Turtle is a brutal arena fight since few things can withstand its attacks while also wearing down its defenses. While the firepower is paltry (only a Large X-Pulse Laser and three Medium X-Pulse Lasers) the Turtle is about endurance and has a proven record in the arenas.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions
  • Mercenaries
    • Solaris VII Mercenary League
    • Grim Determination


Stock Loadout
Stock Loadout
GTR-2
Great Turtle.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Indestructible Tank
Stock Specifications
Hardpoints Energy: 10
Support: 2
Speed 3/5/3
Firepower Max Damage: 170
Max Stability: 20
Max Heat: 0
Durability Armor: 1640
Structure: 806
Heat Efficiency Sinking: 102
Alpha: 108
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Compact Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Quad Mech Compact Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Hardened Medium X-Pulse
Heat Sink (D)
Center Torso Jump Jet (A)
Hardened Torso Mount Cockpit w/ TarComp (Fixed)
Heat Sink (D)
Sensors Torso (Fixed)
Left Torso Jump Jet (A)
ER M Laser
Hardened Medium X-Pulse
Heat Sink (D)
Heat Sink (D)
Life Support (Fixed)
Right Torso Jump Jet (A)
Hardened ER PPC + Capacitor
Heat Sink (D)
Life Support (Fixed)


Description

While the GTR-1 was a qualified success, VEST decided to experiment even further with pilot survivability. By removing the Hardened Armor, they could use special hardened components on the hip actuators, the torso cockpit, and several of the weapons to ensure optimal functionality in any situation. The unique Hardened ER PPC with an in-built PPC Capacitor proved dangerous and effective while the similarly-hardened Medium X-Pulse Lasers are equally effective. A lone ER Medium Laser plays second-fiddle to the other weapons. The GTR-2 proved its worth during several arena tests and is being considered for full production.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions


Stock Loadout
Stock Loadout
GTR-3
Great Turtle.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Experimental Tank
Stock Specifications
Hardpoints Ballistic: 3
Energy: 5
Support: 2
Speed 3/5/3
Firepower Max Damage: 255
Max Stability: 80
Max Heat: 0
Durability Armor: 1680
Structure: 806
Heat Efficiency Sinking: 72
Alpha: 90
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Quad Mech Compact Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head ER L Laser
Center Torso Jump Jet (A)
Sensors Torso (Fixed)
Torso Mount Cockpit w/ TarComp (Fixed)
Left Torso Jump Jet (A)
Experimental Assault Gauss
Life Support (Fixed)
Right Torso Jump Jet (A)
ER PPC
Life Support (Fixed)
Left Arm Ammo Heavy Gauss
Left Leg Ammo Heavy Gauss
Ammo Heavy Gauss


Description

In addition to the basic GTR-1 and GTR-2, VEST made several other Great Turtles for experimentation of various technologies and concepts. One of them is the GTR-3, designed around an Experimental Assault Gauss Rifle meant for breaking fortifications and put to work for the arenas instead. To mount the weapon, the Hardened Armor had to be removed from the GTR-1, giving the Turtle only a standard assault mech's worth of armor. An ER PPC and ER Large Laser provide backup for the rifle while 3 jump jets keep the mech at least somewhat mobile.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions


Stock Loadout
Stock Loadout
GTR-4
Great Turtle.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Indestructible Tank
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 191
Max Stability: 54
Max Heat: 0
Durability Armor: 1640
Structure: 806
Heat Efficiency Sinking: 72
Alpha: 65
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Quad Mech Compact Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Hardened Armor
Head Rotary ER M Laser
Ammo T-Bolt10
Ammo T-Bolt10
Ammo T-Bolt10
Center Torso Rotary ER M Laser
Sensors Torso (Fixed)
Supercharger
Torso Mount Cockpit w/ TarComp (Fixed)
Left Torso Heat Sink (D)
Life Support (Fixed)
Thunderbolt 10
Right Torso Heat Sink (D)
Life Support (Fixed)
Rotary ER M Laser
Thunderbolt 10


Description

In addition to the basic GTR-1 and GTR-2, VEST made several other Great Turtles for experimentation of various technologies and concepts. One of them is the GTR-4, which experimented with missile weaponry on the Turtle's chassis. Coated in 41 tons of Hardened Armor, the -4 remains indestructible. A pair of Thunderbolt-10s provide primary firepower while a trio of exotic Rotary ER Medium Lasers cover closer ranges. A Supercharger helps make up for the removal of the jump jets while three tons of ammo provides acceptable arena endurance.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions


Stock Loadout
Stock Loadout
GTR-5
Great Turtle.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Indestructible Tank
Stock Specifications
Hardpoints Ballistic: 4
Energy: 6
Support: 2
Speed 3/5/3
Firepower Max Damage: 170
Max Stability: 40
Max Heat: 0
Durability Armor: 1640
Structure: 806
Heat Efficiency Sinking: 72
Alpha: 72
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Quad Mech Compact Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Hardened Armor
Head Ammo AC/5 [HEAP]
Ammo AC/5 [PRE]
ER M Laser (C)
Center Torso Jump Jet (A)
Sensors Torso (Fixed)
Torso Mount Cockpit w/ TarComp (Fixed)
Left Torso Jump Jet (A)
ER M Laser (C)
LAC/5
Life Support (Fixed)
Right Torso Jump Jet (A)
ER M Laser (C)
LAC/5
Life Support (Fixed)


Description

In addition to the basic GTR-1 and GTR-2, VEST made several other Great Turtles for experimentation of various technologies and concepts. One of them is the GTR-5, which attempts to mate the hardened chassis with ballistic weaponry, to poor results. Due to the weight of the Hardened Armor (41 tons worth) the only ballistic weapons that would fit were a pair of Light Autocannon/5s. A trio of ER Medium Lasers, Clantech at that, back up the ACs. Given the fairly anemic firepower and the issues with carrying explosive ammunition, the GTR-5 was regarded as a failure and was considered a waste by VEST's engineers.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions


Stock Loadout
Stock Loadout