RawData:Weapon LRM LRM10 1-Delta
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Weapon | |
---|---|
BonusValueA | Streak |
StartingAmmoCapacity | 0 |
MinRange | 180 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 840 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 12 |
Type | LRM |
Id | Weapon_LRM_LRM10_1-Delta |
RangeSplit | 210,420,630 |
AOECapable | false |
ShotsWhenFired | 10 |
IndirectFireCapable | false |
UIName | Streak LRM10 |
Instability | 1 |
Bonuses | PipsIgnored: 1,WpnAccuracy: +1,NoIndirect,NoFireInMelee,Streak,MissileHealth: 1 |
Cost | 160000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM10 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 5 |
InventorySize | 2 |
Rarity | 2 |
ComponentType | Weapon |
Details | The LRM10 rack of Long-Range Missiles occupies a supporting fire role when mounted on most units, with fairly low damage balanced by low heat and ammunition consumption. These LRMs are an attempt for the Inner Sphere to duplicate Clan Streak LRMs, though they had to do so by reducing the weapon's damage values by half and of course had to lose the indirect fire capability, relegating these weapons to the forgotten corner of history. |
RefireModifier | 0 |
EvasivePipsIgnored | 1 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -1 |
Manufacturer | Delta |
Name | Streak LRM10 |
Model | Long-Range Missile Launcher |
Category | Missile |
Purchasable | true |
AmmoCategory | STREAKLRM |
HeatDamage | 0 |