RawData:Weapon Gauss Snubnose Ultra 0-STOCK
Jump to navigation
Jump to search
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 60 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 800 |
AttackRecoil | 3 |
Damage | 75 |
HeatGenerated | 8 |
Type | Gauss |
Id | Weapon_Gauss_Snubnose_Ultra_0-STOCK |
RangeSplit | 200,400,600 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Ultra Snub-Nose Gauss Rifle |
Instability | 12 |
Bonuses | NoFireInMelee,WeaponBoom: 80,WpnRecoil: 2,DmgFallOff: 50%,DmgFallOffStart: 200,DmgFallOffEnd: 600,WeaponJAMFlat: 15,WpnAccuracy: +1,VariableBurstCount: 2 |
Cost | 750000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_GaussRifle |
Icon | FerroMag |
DamageVariance | 0 |
Tonnage | 13 |
InventorySize | 6 |
Rarity | 20 |
ComponentType | Weapon |
Details | Using a breakthrough in weapon design, scientists have melded a cycling set of capacitors to retain enough power for a follow up shot from the Snub Nose Gauss, along with a light, if bulky loading mechanism to give this weapon a devastating one-two punch.<color=#099ff2>VOLATILE!</color> <color=#e51717>COMMUNITY CONTENT</color> |
RefireModifier | 2 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -1 |
Manufacturer | SCI |
Name | Ultra Snub-Nose Gauss Rifle |
Model | Magnetic Cannon |
Category | Ballistic |
Purchasable | false |
AmmoCategory | GAUSS |
HeatDamage | 0 |