RawData:Weapon Autocannon AC20 Improved
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 320 |
AttackRecoil | 4 |
Damage | 100 |
HeatGenerated | 18 |
Type | Autocannon |
Id | Weapon_Autocannon_AC20_Improved |
RangeSplit | 80,160,240 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Improved AC/20 |
Instability | 50 |
Bonuses | WpnRecoil: 2 |
Cost | 180000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC20_Single |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 13 |
InventorySize | 9 |
Rarity | 0 |
ComponentType | Weapon |
Details | A rare and transitory weapon, the Improved AC/20 was an Early Clan design, spanning the time after the Exodus but before the development of true Clantech weaponry and bridging the Inner Sphere AC/20 and the later Clan Ultra AC/20. The weapon would largely be forgotten to the mists of history, only appearing rarely in old units dug out of Brian Caches by desperate Clan garrison forces or pirates and thieves. |
RefireModifier | 2 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Clans |
Name | Improved AC/20 |
Model | Shredder Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | AC20 |
HeatDamage | 0 |