Weapon |
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StartingAmmoCapacity | 30 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 90 |
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AttackRecoil | 0 |
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Damage | 4 |
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HeatGenerated | 1 |
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Type | MachineGun |
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Id | Weapon_MachineGun_MachineGun_BA |
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RangeSplit | 30,60,90 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | BA MG |
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Instability | 1 |
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Bonuses | WpnCrits: -60%,IsMG,VariableBurstCount: 3,PipsIgnored: 3 |
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Cost | 10000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 0.4 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_MachineGun |
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Icon | battle-amor-suit |
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DamageVariance | 0 |
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Tonnage | 0.2 |
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InventorySize | 1 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | Machine Guns deal little damage, have severely limited range, and depend upon volatile ammunition stores.
<color=#ffcc00>Uses MG Ammo.</color>
<color=#00ffff>Left Click on Mode value during battle to switch firing mode</color> |
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RefireModifier | 0 |
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EvasivePipsIgnored | 3 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | Sperry Browning |
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Name | BA MG |
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Model | Machine Gun |
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Category | AntiPersonnel |
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Purchasable | true |
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AmmoCategory | Flamer |
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HeatDamage | 0 |
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